Ad queue logic
You can customize the switching logic of the advertising queue (waterfall). It can be configured globally for all networks in the option
Or for each ads separately.
- AND means that the player will try to show all ads.
- OR means that the second advertisement will be shown in the absence of the first one.
- 50% means that the player will skip the first ad network in 50% of cases randomly and launch the second one immediately.
- STOP means that the player will stop displaying ads if the current one is shown.
If a waterfall is built from different logical connectives, then the AND command takes precedence, then OR is triggered